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I'm getting HID , SBT errors whenever I use a specific mouse.

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I'm using unity 2020.1.1f1 and whenever I use Logitech G402 I'm getting a couple of errors. Those errors are harmless but I'm being curious about why they always appear. Following are the screenshots. ![alt text][1] ![alt text][2] [1]: /storage/temp/171642-screenshot-1.png [2]: /storage/temp/171643-screenshot-2.png Last error :- Exception: State format 'SBIT' is not supported as floating-point format UnityEngine.InputSystem.LowLevel.InputStateBlock.FloatToPrimitiveValue (System.Single value) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/State/InputStateBlock.cs:569) UnityEngine.InputSystem.Controls.AxisControl.FinishSetup () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/AxisControl.cs:219) UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:881) UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:880) UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:880) UnityEngine.InputSystem.Layouts.InputDeviceBuilder.Setup (UnityEngine.InputSystem.Utilities.InternedString layout, UnityEngine.InputSystem.Utilities.InternedString variants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Devices/InputDeviceBuilder.cs:55) UnityEngine.InputSystem.InputDevice.Build[TDevice] (System.String layoutName, System.String layoutVariants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Devices/InputDevice.cs:678) UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Utilities.InternedString layout, System.Int32 deviceId, System.String deviceName, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription, UnityEngine.InputSystem.InputDevice+DeviceFlags deviceFlags, UnityEngine.InputSystem.Utilities.InternedString variants) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/InputManager.cs:1033) UnityEngine.InputSystem.InputManager.AddAvailableDevicesMatchingDescription (UnityEngine.InputSystem.Layouts.InputDeviceMatcher matcher, UnityEngine.InputSystem.Utilities.InternedString layout) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/InputManager.cs:692) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) UnityEngineInternal.Input.NativeInputSystem:Update(NativeInputUpdateType) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) Please help me resolving them?

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