I'm using unity 2020.1.1f1 and whenever I use Logitech G402 I'm getting a couple of errors.
Those errors are harmless but I'm being curious about why they always appear.
Following are the screenshots.
![alt text][1]
![alt text][2]
[1]: /storage/temp/171642-screenshot-1.png
[2]: /storage/temp/171643-screenshot-2.png
Last error :- Exception: State format 'SBIT' is not supported as floating-point format
UnityEngine.InputSystem.LowLevel.InputStateBlock.FloatToPrimitiveValue (System.Single value) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/State/InputStateBlock.cs:569)
UnityEngine.InputSystem.Controls.AxisControl.FinishSetup () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/AxisControl.cs:219)
UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:881)
UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:880)
UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:880)
UnityEngine.InputSystem.Layouts.InputDeviceBuilder.Setup (UnityEngine.InputSystem.Utilities.InternedString layout, UnityEngine.InputSystem.Utilities.InternedString variants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Devices/InputDeviceBuilder.cs:55)
UnityEngine.InputSystem.InputDevice.Build[TDevice] (System.String layoutName, System.String layoutVariants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Devices/InputDevice.cs:678)
UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Utilities.InternedString layout, System.Int32 deviceId, System.String deviceName, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription, UnityEngine.InputSystem.InputDevice+DeviceFlags deviceFlags, UnityEngine.InputSystem.Utilities.InternedString variants) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/InputManager.cs:1033)
UnityEngine.InputSystem.InputManager.AddAvailableDevicesMatchingDescription (UnityEngine.InputSystem.Layouts.InputDeviceMatcher matcher, UnityEngine.InputSystem.Utilities.InternedString layout) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/InputManager.cs:692)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
UnityEngineInternal.Input.NativeInputSystem:Update(NativeInputUpdateType)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[])
Please help me resolving them?
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