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how to activate DEBUG_STACK_LEAK

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I got this error: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 4080 and the console note said: To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations I'd like to try that, but I can't find "StackAllocator.h" in any of the project files. The leak started when I added a scene to the project, and then requested "Generate lighting" in response to messages saying that this was necessary due to a lighting file incompatibility. But post hoc doesn't imply propter hoc, as they say.

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