using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour {
public float speed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
MoveCube();
}
void MoveCube()
{
if (Input.GetKeyDown(KeyCode.RightArrow))
{
transform.Translate(Vector3.right + speed + Time.deltaTime);
}
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
transform.Translate(Vector3.left + speed + Time.deltaTime);
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
transform.Translate(Vector3.up + speed + Time.deltaTime);
}
if (Input.GetKeyDown(KeyCode.DownArrow))
{
transform.Translate(Vector3.down + speed + Time.deltaTime);
}
}
}
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