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success && actual == (UInt64)size

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Hey, So I have recently purchased a realistic environment pack from the asset store and am attempting to download it however I have several errors that appear as the download reaches 98%, anybody know what is causing these errors? **ERRORS:** success && actual == (UInt64)size IOException: Win32 IO returned 112. Path: C:\Users\User\AppData\Roaming\Unity\Asset Store-5.x\Patryk Zatylny\3D ModelsEnvironments\Realistic Nature Environment.unitypackage System.IO.FileStream.WriteInternal (System.Byte[] src, Int32 offset, Int32 count) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:678) System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:662) UnityEditor.AssetStoreUtils.DecryptFile (System.String inputFile, System.String outputFile, System.String keyIV) (at C:/buildslave/unity/build/artifacts/generated/common/editor/AssetStoreUtilsBindings.gen.cs:88)

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