Hi, i'm working on a open world game, it have the trees in separated object i'm dont using the tree terrain tool, so each tree have LOD group for optimize, and also the map have a lot of the details on the map like rocks or sticks also with lod groups. But when i play in some zones on the map, a error appears in the console, the error is --> group < 0x7fff <--- i investigate about that problem and it say that is because reaching the lod group limit (32k lods) in unity. But i don't get any way to solve this, so i don't know what to do, if i'll have to made my own lod system or there's another way to solve the problem.
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