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Reference to Null object Help beginner question

NullReferenceException: Object reference not set to an instance of an object PlayerController.Update () (at Assets/Scripts/PlayerController.cs:23) I got stuck while trying to follow this tutorial https://www.youtube.com/watch?v=poeXGuQ7eUo here is code: using UnityEngine; using System.Collections; public enum SwipeDirection { None = 0, Left = 1, Right = 2, Up = 4, Down = 8, } public class SwipeManager : MonoBehaviour { private static SwipeManager instance; public static SwipeManager Instance{get {return instance;}} public SwipeDirection Direction{set; get;} private Vector3 touchPosition; private float swipeResistanceX = 50.0f; private float swipeResistanceY = 100.0f; private void start(){ instance = this; } private void Update() { Direction = SwipeDirection.None; if (Input.GetMouseButtonDown (0)) { touchPosition = Input.mousePosition; } if (Input.GetMouseButtonUp (0)) { Vector2 deltaSwipe = touchPosition - Input.mousePosition; if (Mathf.Abs (deltaSwipe.x) > swipeResistanceX) { Direction |= (deltaSwipe.x < 0) ? SwipeDirection.Right : SwipeDirection.Left; } if (Mathf.Abs (deltaSwipe.y) > swipeResistanceY) { Direction |= (deltaSwipe.y < 0) ? SwipeDirection.Up : SwipeDirection.Down; } } } public bool IsSwiping(SwipeDirection dir) { return (Direction & dir) == dir; } } using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float minSwipeDistY; public float minSwipeDistX; private Vector2 startPos; Animator animator; // Use this for initialization void Start () { animator = GetComponent (); } // Update is called once per frame void Update () { if (animator.GetInteger ("Action") != 0){ animator.SetInteger ("Action", 0); } if (SwipeManager.Instance.IsSwiping(SwipeDirection.Down)){ animator.SetInteger ("Action", -1); } } } Both scripts are applied to my player object if that helps

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