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Basic Water shader error message

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I have imported the Standard Assets. When I add water to my scene it is pink. I added the Prefabs for WaterProDaytime and Water(Basic) WaterBasicDaytime and both are pink. Under Water(Basic) Shaders select the FXWaterBasic shader, in the Inspector > Imported Object > FX/Water(Basic)there are 4 errors listed: 'unity_ObjectToWorld' : undeclared identifier for opengl, d3d9, d3d11, d3d11_9x. If I Open the code in MonoDevelop, the first line is a comment: *// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'* unity_ObjectToWorld is only used on line 43: float4 wpos = mul (unity_ObjectToWorld, v.vertex); Using Unity personal (64bit) v 5.3.4f1 Any idea what causes this error and how to fix it?

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