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DivideByZero Expection: Division by zero?

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using UnityEngine; using System.Collections; public class WeaponShoot : MonoBehaviour { public PlayerWeapon[] Weapons; AudioSource audiosource; private RaycastHit hit; private bool Firing = false; private bool Reloading = false; private PlayerWeapon curWeapon; public float recoil = 50f; public AudioClip shoot; void Awake() { ChangeWeaponToSlot (0); audiosource = GetComponent (); } void Update() { if(Input.GetKeyDown(KeyCode.R) && !Reloading) { StartCoroutine(isReloading()); } else if (Input.GetButton("Fire1") && !Firing) { StartCoroutine(isFiring()); } } void shot () { Vector3 myTransform = transform.transform.forward; Physics.Raycast (transform.position, myTransform, out hit, 50); if ((Physics.Raycast (transform.position, myTransform, out hit, 50)) && (hit.collider.gameObject.tag == ("Enemy"))) { hit.collider.SendMessageUpwards("DoDamage"); Debug.Log ("hit"); } } private IEnumerator isFiring() { float rateOfFirePerSecond = 1 / (curWeapon.fireRate / 60); Firing = true; Camera.main.transform.Rotate( recoil * Time.deltaTime, 0, 0 ); while (Input.GetMouseButton(0) && curWeapon.CurAmmo > 0) { Fire(); yield return new WaitForSeconds(rateOfFirePerSecond); } Firing = false; } private IEnumerator isReloading () { float reloadTimePerBullet = curWeapon.ReloadTime / curWeapon.AmmoMax; Reloading = true; while (curWeapon.AmmoMax > 0 && curWeapon.CurAmmo < curWeapon.ClipSize) { Reload(); yield return new WaitForSeconds(reloadTimePerBullet); } Reloading = false; } void Fire() { Vector3 forwardLocal = transform.forward; if ((Physics.Raycast(transform.position, forwardLocal, out hit, 50)) && (hit.collider.gameObject.tag == ("enemy"))) { hit.collider.GetComponent().DoDamage(curWeapon.Damage); } audiosource.PlayOneShot(curWeapon.GunShot, 0.7f); curWeapon.CurAmmo--; } void Reload() { curWeapon.AmmoMax--; curWeapon.CurAmmo++; } void ChangeWeaponToSlot(int index) { if(Weapons.Length > index) { curWeapon = Weapons[index]; } } } whenever i run my game and try to hit an enemy it gives me this error: DivideByZero Expection: Division by zero

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