This is my script:
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public GameObject caj_closed, caj_opened, intText, lockedtext;
public AudioSource open, close;
public bool cajopen, cajlocked;
public static bool keycajon;
void Start(){
keycajon = false;
}
void OnTriggerStay(Collider other){
if(other.CompareTag("MainCamera")){
if(cajopen == false){
if(cajlocked == false){
intText.SetActive(true);
if(Input.GetKeyDown(KeyCode.E)){
caj_closed.SetActive(false);
caj_opened.SetActive(true);
intText.SetActive(false);
StartCoroutine(repeat());
cajopen = true;
}
}
if(cajlocked == true){
lockedtext.SetActive(true);
}
}
}
}
void OnTriggerExit(Collider other){
if(other.CompareTag("MainCamera")){
intText.SetActive(false);
lockedtext.SetActive(false);
}
}
IEnumerator repeat(){
yield return new WaitForSeconds(4.0f);
caj_opened = false;
caj_closed.SetActive(true);
caj_opened.SetActive(false);
close.Play();
}
void Update(){
if(keycajon == true){
cajlocked = false;
}
}
}
Its a direct copy just changing some names of this other script, which works PERFECTLY!
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public GameObject door_closed, door_opened, intText, lockedtext;
public AudioSource open, close;
public bool opened, locked;
public static bool keyfound;
void Start(){
keyfound = false;
}
void OnTriggerStay(Collider other){
if(other.CompareTag("MainCamera")){
if(opened == false){
if(locked == false){
intText.SetActive(true);
if(Input.GetKeyDown(KeyCode.E)){
door_closed.SetActive(false);
door_opened.SetActive(true);
intText.SetActive(false);
StartCoroutine(repeat());
opened = true;
}
}
if(locked == true){
lockedtext.SetActive(true);
}
}
}
}
void OnTriggerExit(Collider other){
if(other.CompareTag("MainCamera")){
intText.SetActive(false);
lockedtext.SetActive(false);
}
}
IEnumerator repeat(){
yield return new WaitForSeconds(4.0f);
opened = false;
door_closed.SetActive(true);
door_opened.SetActive(false);
close.Play();
}
void Update(){
if(keyfound == true){
locked = false;
}
}
}
And I dont know whats wrong, can anyone help me?
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Im getting: error CS0029: Cannot implicitly convert type 'bool' to 'UnityEngine.GameObject', Help!
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