I downloaded an asset that allows me to add an outline to an object and I got two errors. How do I fix them?
Asset: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/outline-effect-78608#description
Errors: Assets\OutlineEffect\OutlineEffect\Outline.cs(30,1): error CS1022: Type or namespace definition, or end-of-file expected
Assets\OutlineEffect\OutlineEffect\Outline.cs(73,1): error CS1022: Type or namespace definition, or end-of-file expected
Code:
/*
// Copyright (c) 2015 José Guerreiro. All rights reserved.
//
// MIT license, see http://www.opensource.org/licenses/mit-license.php
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
*/
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
//namespace cakeslice
{
//[RequireComponent(typeof(Renderer))]
/* [ExecuteInEditMode] */
public class Outline : MonoBehaviour
{
public Renderer Renderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
public SkinnedMeshRenderer SkinnedMeshRenderer { get; private set; }
public MeshFilter MeshFilter { get; private set; }
public int color;
public bool eraseRenderer;
private void Awake()
{
Renderer = GetComponent();
SkinnedMeshRenderer = GetComponent();
SpriteRenderer = GetComponent();
MeshFilter = GetComponent();
}
void OnEnable()
{
OutlineEffect.Instance?.AddOutline(this);
}
void OnDisable()
{
OutlineEffect.Instance?.RemoveOutline(this);
}
private Material[] _SharedMaterials;
public Material[] SharedMaterials
{
get
{
if (_SharedMaterials == null)
_SharedMaterials = Renderer.sharedMaterials;
return _SharedMaterials;
}
}
}
}
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