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Errors in outline effect asset

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I downloaded an asset that allows me to add an outline to an object and I got two errors. How do I fix them? Asset: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/outline-effect-78608#description Errors: Assets\OutlineEffect\OutlineEffect\Outline.cs(30,1): error CS1022: Type or namespace definition, or end-of-file expected Assets\OutlineEffect\OutlineEffect\Outline.cs(73,1): error CS1022: Type or namespace definition, or end-of-file expected Code: /* // Copyright (c) 2015 José Guerreiro. All rights reserved. // // MIT license, see http://www.opensource.org/licenses/mit-license.php // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. */ using UnityEngine; using System.Linq; using System.Collections.Generic; //namespace cakeslice { //[RequireComponent(typeof(Renderer))] /* [ExecuteInEditMode] */ public class Outline : MonoBehaviour { public Renderer Renderer { get; private set; } public SpriteRenderer SpriteRenderer { get; private set; } public SkinnedMeshRenderer SkinnedMeshRenderer { get; private set; } public MeshFilter MeshFilter { get; private set; } public int color; public bool eraseRenderer; private void Awake() { Renderer = GetComponent(); SkinnedMeshRenderer = GetComponent(); SpriteRenderer = GetComponent(); MeshFilter = GetComponent(); } void OnEnable() { OutlineEffect.Instance?.AddOutline(this); } void OnDisable() { OutlineEffect.Instance?.RemoveOutline(this); } private Material[] _SharedMaterials; public Material[] SharedMaterials { get { if (_SharedMaterials == null) _SharedMaterials = Renderer.sharedMaterials; return _SharedMaterials; } } } }

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