when my player object destroy this error happen, any help?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player_move : MonoBehaviour
{
[SerializeField]
float player_speed = 1;
[SerializeField]
float player_jump = 1;
public int playerhealth = 3;
bool isjump;
Rigidbody2D rb;
SpriteRenderer sr;
Animator ar;
void Start()
{
rb = GetComponent();
sr = GetComponent();
ar = GetComponent();
}
void Update()
{
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
{
ar.Play("player run");
sr.flipX = true;
}
else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
{
ar.Play("player run");
sr.flipX = false;
}
if (Input.GetButtonDown("Jump") && isjump == false)
{
ar.Play("player jump");
rb.velocity = new Vector2(0, player_jump);
isjump = true;
}
if(Mathf.Abs(rb.velocity.y) < 0.01f)
{
isjump = false;
}
}
private void FixedUpdate()
{
rb.velocity = new Vector2(player_speed * Input.GetAxis("Horizontal") , rb.velocity.y);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Enemy") || collision.CompareTag("Enemy_2") || collision.CompareTag("Enemy_3"))
{
playerhealth--;
Debug.Log(playerhealth);
ar.Play("player wawa");
}
if(playerhealth == 0)
{
Destroy(gameObject);
}
}
}
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