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How to make an asymmetrical vr using openXR and xr interaction plugin

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Hi all, I'm trying to make an asymmetrical VR game in unity (XR management and XR interaction toolkit) but it is not allowing the input of the pc player to happen after any VR tracking is performed. It gives 2 errors and reaches 999+ errors in a couple of seconds. The 2 errors are `IndexOutOfRangeException during event processing of Dynamic update; resetting event buffer` and `IndexOutOfRangeException: Index was outside the bounds of the array.` I have an input file for the pc player and the default XR input file. Other than that everything is normal. Should I try to combine the 2 input files into 1 or is there another way around it? Any help would be greatly appreciated.

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