Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

Coroutine 'FadeIn' couldn't be started because the the game object 'blanco' is inactive!

$
0
0
Context I am trying to make when an object collides with another it makes appear slowly a white screen, so this is the code ![alt text][1] this is the call from another script when the objects collides with each other ![alt text][2] this code is attach to an object that is a white image, is not a canvas, is an object with a white sprite so in the public void start() I put the image transparent, after that we have a curtain called FadeIn that makes the image appear slowly. in the first code that I put it makes a call to public void startFading() everything is good by the moment because the void recives the call and debug the word "recibiendo", but when all this work together it appear a error and the withe image doesnt appear this is the error Coroutine couldn't be started because the the game object 'blanco' is inactive! I dont know why, because the object is active and the sprite renderer doesnt destroy the object, so if you can help me I will be very gratefull if you need more information of the code ask me and sorry for my bad english if I make any mistake. [1]: /storage/temp/184517-captura-de-pantalla-2021-08-08-101509.png [2]: /storage/temp/184519-captura-de-pantalla-2021-08-08-101622.png

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>