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Why doesn't Unity decompress my Addressable assets from server?

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Hi guys I am trying to set up my project to load certain stuff from the internet, using Addressables. Now I am stuck at starting the editor with the Playmode Script set Packed Play Mode in the Addressables settings. I get a few error messages and obviously nothing works and I have no Addressables in my scene. All my group settings are set to Remote Build Path and Remote Load Path. I followed [this][1] tutorial. It does work in Fast mode, with no error messages. I also managed to build it with all the above settings set to local and everything works fine. Please see my attached error log. [link text][2] [1]: https://www.youtube.com/watch?v=KJbNsaj1c1o [2]: /storage/temp/159418-errorlog.txt

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