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transform.parent not working i keep getting this error NullReferenceException: Object reference not set to an instance of an object LaserWeapon.Update () (at Assets/SCRIPTS/LaserWeapon.cs:38)

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In my game you can pick up a weapon like a laser sniper. I made the laser sniper but the problem is when i put in this line of code if (transform.parent != null && transform.parent.tag == "Player1") and inside put my firing function so the player can only shoot the weapon once they got it in there hands. The firing function worked without that "if " function and i don't know whats wrong heres my script for the laser sniper thx if you could help :D. using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaserWeapon : MonoBehaviour { public GameObject projectile; public Transform shotPoint; private float timeBtwShots; public float startTimeBtwShots; // Start is called before the first frame update void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.name == "Player1") { transform.parent = coll.gameObject.transform; } if (coll.gameObject.name == "Player2") { transform.parent = coll.gameObject.transform; } } // Update is called once per frame private void Update() { if (transform.parent != null && transform.parent.tag == "Player1") // ****NOT WORKING**** { if (timeBtwShots <= 0) { if (Input.GetKeyDown(KeyCode.F)) { Instantiate(projectile, shotPoint.position, transform.rotation); timeBtwShots = startTimeBtwShots; } else { timeBtwShots -= Time.deltaTime; } } } } } Here is the error i'm getting NullReferenceException: Object reference not set to an instance of an object LaserWeapon.Update () (at Assets/SCRIPTS/LaserWeapon.cs:38) Add comment

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