After updating Unity to 2019.1.0f2 the [OVR Controller] character in my VR fps game for Oculus Rift is no longer responding to any inputs on the Rift's Touch controllers. It comes up with the following list of errors in the console (the errors are coloured in order, red, yellow, red, yellow):
Could not load symbol ovrp_EndEye2 : The specified procedure could not be found.
XR: Oculus could not be loaded: Failed to load symbol ovrp_EndEye2.
Could not load symbol ovrp_SetDepthProjInfo : The specified procedure could not be found.
Virtual Reality SDK Oculus failed to initialize.
Will attempt to enable OpenVR instead.
And then some stuff with with white exclamation points:
OpenVR initialized!
Created eye textures with a "separate" layout. The "multi-pass" stereo mode will be used.
Unity v2019.1.0f2, Oculus Utilities v1.27.0, OVRPlugin v1.27.0, SDK v0.0.0.
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at Assets/Oculus/VR/Scripts/OVRManager.cs:911)
GAME START
UnityEngine.Debug:Log(Object)
GlobalGameController:Start() (at Assets/Evilkind/Scripts/GlobalGameController.cs:71)
OpenVR Shutdown
Any ideas on what the issue is and how to fix it?
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