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Screen position out of frustrum and Assertion failed on expression??

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When my cutscene begins the character immediately starts violently shaking, disappears from view and then the camera spins around very fast outside the level. I get a massive amount of error messages in the console and they are: "Assertion failed on expression: 'IsNormalized(ray.GetDirection())' UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)" "Assertion failed on expression: 'IsNormalized(dir)' UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)" "Screen position out of view frustum (screen pos 721.000000, 866.000000) (Camera rect 0 0 2564 1271) UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)" Anybody know what's going on?

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