My save game load worked just fine. But when I added an SSD drive and installed Windows and Unity on it, I started getting unathorizedAccess error message and my load no longer works. For some reason, the error message also mentions my old drive (C) as well as my new drive (F) where Unity is actually saving the game (and the save still works).
UnauthorizedAccessException: Access to the path '**F:/Users/Maciej/AppData/LocalLow/Capital j_ Media/**' is denied.
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:259)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.File.Open (System.String path, FileMode mode) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347)
GameController.SceneLoader () (at Assets/scripts/GameController.cs:277)
UnityEngine.Events.InvokableCall.Invoke () (at **C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)**
UnityEngine.Events.UnityEvent.Invoke () (at **C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)**
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()
How can I fix this?
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