I believe it’s a combination of my player movement script which gives me an error code -
Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3),
my camera script and my spawner script. When my camera and player movement script run separately and together I just receive the error code, it still plays. Once the spawner script is added it breaks unity. I’ve went line by line adding a new line after each play button press, to see when it breaks and it seems to start with the SpawnRandom method. What am I not seeing? What am I doing wrong? Thank you for all your help. It is much appreciated.
each script is using:
using System.Collections;
using System.Collections.Generic;
MonoBehaviour
alt text![alt text][1]
[1]: /storage/temp/108328-screen-shot-2017-12-31-at-72726-pm.png
↧