I downloaded a rigged avatar, converted it into a .fbx file using blender and then imported it into unity. I switched the animation type from generic to humanoid. Which gave an issue with the upperchest which I was able to find a guide to resolve it. Then there was a problem with parenting where lower arm wasn't first child of upper arm or the hand wasn't the first child of lower arm (and a similar one with legs) which I was able to resolve as well. Now I have an issue which says the avatar wasn't imported as a humanoid rig even though I switched the animation type to humanoid. I did notice that if I go to inspection mode I see a message saying " Parent for arm right wrist differs from one found in HumanDescription. Arm right lower was found instead of arm right elbow". I had already moved arm wrist so that it was first child of right elbow to resolve the first child problem but I'm still getting this error message. How can I solve this problem?
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