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How to fix error CS0029: Cannot implicitly convert type `SpaceShooter_GameController' to `UnityEngine.GameObject'

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Hi, I don't know how to fix this error. The problem text is in bold. Below the script code with the problem is the script that I believe the problem is trying to link to / reference... Problem Script: using UnityEngine; using System.Collections; public class SpaceShooter_DestoryByContact_Asteroid : MonoBehaviour { public GameObject explosion; public GameObject playerExplosion; public int scoreValue; public SpaceShooter_GameController gameController; void Start () { GameObject gameControllerObject = GameObject.FindWithTag ("GameController"); if (gameControllerObject != null) { **gameControllerObject = gameControllerObject.GetComponent ();** } if (gameController == null) { Debug.Log ("Cannot find 'SpaceShooter_GameController' script"); } } void OnTriggerEnter (Collider other) { if (other.tag == "Boundary_SpaceShooter") { return; } Instantiate(explosion, transform.position, transform.rotation); if (other.tag == "Player") { Instantiate (playerExplosion, other.transform.position, other.transform.rotation); } gameController.AddScore (scoreValue); Destroy(other.gameObject); Destroy(gameObject); //not about below section if (other.tag != "Player") { gameController.AddScore(scoreValue); } } } Script being referenced: using UnityEngine; using System.Collections; public class SpaceShooter_GameController : MonoBehaviour { public GameObject hazard; public Vector3 spawnValues; public int hazardCount; public float spawnWait; public float startWait; public float waveWait; public GUIText scoreText; public int score; void Start () { score = 0; UpdateScore (); StartCoroutine (SpawnWaves ()); } IEnumerator SpawnWaves () { yield return new WaitForSeconds (startWait); while (true) { for (int i = 0; i < hazardCount; i++) { Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), spawnValues.y, spawnValues.z); Quaternion spawnRotation = Quaternion.identity; Instantiate (hazard, spawnPosition, spawnRotation); yield return new WaitForSeconds (spawnWait); } yield return new WaitForSeconds (waveWait); } } public void AddScore (int newScoreValue) { score += newScoreValue; UpdateScore (); } void UpdateScore () { scoreText.text = "Score:" + score; } } Thanks for your help in advance. Cheers Sincerely Sanguine K

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