I cannot figure out how to fix these errors
Assets/Scripts/Bounce.cs(16,17): error CS1525: Unexpected symbol `{'
Assets/Scripts/Bounce.cs(23,34): error CS8025: Parsing error
using UnityEngine;
using System.Collections;
public class Bounce : MonoBehaviour {
float lerpTime;
float currentLerpTime;
float perc = 1;
Vector3 startPos;
Vector3 endPos;
void Update ()
{
if(Input.GetButtonDown("up") ||(Input.GetButtonDown("down") ||(Input.GetButtonDown("left") || (Input.GetButtonDown("right"))
{
if(perc == 1)
{
lerpTime = 1;
currentLerpTime = 0;
}
}
startPos = gameObject.transform.position;
if(Input.GetButtonDown("right") && gameObject.transform.position == endPos)
{
endPos = new Vector3(transform.position.x + 1, transform.position.y,transform.position.z);
}
if(Input.GetButtonDown("left") && gameObject.transform.position == endPos)
{
endPos = new Vector3(transform.position.x - 1, transform.position.y,transform.position.z);
}
if(Input.GetButtonDown("up") && gameObject.transform.position == endPos)
{
endPos = new Vector3(transform.position.x, transform.position.y,transform.position.z = 1);
}
if(Input.GetButtonDown("down") && gameObject.transform.position == endPos)
{
endPos = new Vector3(transform.position.x, transform.position.y,transform.position.z -1);
}
currentLerpTime += Time.deltaTime. * 5.5F;
perc = currentLerpTime / lerpTime
gameObject.transform.postion = Vector3.currentLerpTime (startPos,endPos,perc)
}
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