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CS1525 "Public" Error on Float

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Hello! I am playing around with the start of a C# script that will change a UI image based on a float that is changed based on a user input. I havn't played with Unity in a very long time, last time I used it was Unity 2 and now in Unity 4 they have changed the API. Why do my public floats get the CS1525 Error "Unexpected symbol `public'" Here's the code I have right now: using UnityEngine; using System.Collections; public class Move1 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Variables public float thrustersMax = 100f; //Errors are concerning all of public float thrustersMin = 0f; //the following float variables. public float thrustersCur = 0f; public float thrustersInc = 8f; public Transform ThrustersUI; //Raise Thrusters if (Input.GetKey(KeyCode.KeypadPlus)) { thrustersCur += thrustersInc; } //Lower Thrusters if (Input.GetKey (KeyCode.KeypadMinus)) { thrustersCur -= thrustersInc; } } } I have not added the code for changing the image in the UI yet. All I am trying to do now is when the user presses Numpad + or - the "current" value will change by an increment. My floats do not like me. **Whats wrong with my floats?** Thanks for help, it is appreciated!

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