using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Cronometer : MonoBehaviour
{
public Text timerText;
public Text gameoverText;
private float startTime;
// Use this for initialization
void Start()
{
startTime = Time.time;
}
// Update is called once per frame
void Update()
{
float t = Time.time - startTime;
string minutes = ((int)t / 60).ToString();
string seconds = (t % 60).ToString("f0");
timerText.text = minutes + ":" + seconds;
if (seconds > 15)
{.ToString("f0");
}
gameoverText.text = "You Lost";
}
}
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