Hello,
my character's game don't return to the floor after they has jumping (the jump is do by the character when I touch the screen, iPhone Project).
I have this error in the console too
> ArgumentException: Index out of bounds. UnityEngine.Input.GetTouch (Int32 index) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/InputBindings.gen.cs:619) Jump.Update () (at Assets/Jump.cs:20)
Here's my script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Jump : MonoBehaviour
{
public bool onGround;
private Rigidbody2D rb;
private void Start()
{
onGround = true;
rb = GetComponent();
}
void Update()
{
if (onGround)
{
if (Input.GetTouch(0).phase == TouchPhase.Began)
{
rb.velocity = new Vector3(0f, 0.5f, 0f);
onGround = false;
}
}
}
void OnCollisionEnter(Collider2D other)
{
if(other.gameObject.CompareTag("Ground"))
{
onGround = true;
}
}
}
Can you tell me what to do for this work normally? (my 2 problem)
Please, Help me! :)
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