image for error :
![alt text][1]
image for mono develop :
![alt text][2]
code in monodevelop :
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class MenuManager : MonoBehaviour {
public static MenuManager instance;
public GameObject UI;
public GameObject Controller;
public GameObject LevelComplete;
public GameObject GameOver;
public GameObject GamePause;
public GameObject Loading;
void Awake(){
instance = this;
UI.SetActive (true);
Controller.SetActive (true);
LevelComplete.SetActive (false);
GameOver.SetActive (false);
GamePause.SetActive (false);
Loading.SetActive (false);
}
public void Pause(){
if (Time.timeScale == 1) {
GamePause.SetActive (true);
Time.timeScale = 0;
} else {
GamePause.SetActive (false);
Time.timeScale = 1;
}
}
public void Restart(){
GlobalValue.checkpoint = false;
GlobalValue.isUsingJetpack = false;
Time.timeScale = 1f;
Loading.SetActive (true);
SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
}
public void MainMenu(){
GlobalValue.checkpoint = false;
GlobalValue.isUsingJetpack = false;
Time.timeScale = 1f;
Loading.SetActive (true);
SceneManager.LoadScene ("Menu");
}
public void ShowGameOver(){
StartCoroutine (ShowMenu (1, GameOver));
}
public void ShowLevelComplete(){
StartCoroutine (ShowMenu (1, LevelComplete));
}
public void NextLevel(){
GlobalValue.checkpoint = false;
GlobalValue.isUsingJetpack = false;
Loading.SetActive (true);
GlobalValue.levelPlaying++; //
SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex + 1);
}
IEnumerator ShowMenu(float time,GameObject Menu){
yield return new WaitForSeconds (time);
Menu.SetActive (true);
}
}
[1]: /storage/temp/97809-unity-error.png
[2]: /storage/temp/97810-22.png
Please help me :)
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