Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

ArgumentException: GetComponent requires that the requested component 'List`1' derives from MonoBehaviour or Component or is an interface.

$
0
0
Hi, I have been working on this script:

public enum PlaneType
         {
        SmallBomber,
       MediumBomber,
       LargeBomber
       }
       public PlaneType planetype;
       public List Plane = new List();
       public List Spawns = new List();
       public List Remove = new List();

      public bool T;

       public void PlaneAttack(PlaneType type)
       { 
        if (type == PlaneType.SmallBomber)
        {
            for (int i = 0; i < 2; i++)
            {
                Instantiate(Plane[1]);
                Instantiate(Plane[2]);
                Thread.Sleep(1000);
            }
        }
        else if (type == PlaneType.MediumBomber)
        {
            for (int i = 0; i < 2; i++)
            {
                Instantiate(Plane[0]);
                Thread.Sleep(3000);
            }
        }
        else
        {
            Instantiate(Plane[0]);
        }
    }
        Plane = GetComponent>();
        for (int i = 0; i < 5; i++)
        {
            Spawns.Add(GameObject.Find("Spawn " + i.ToString()));
        }
        for (int j  = 0; j < 5; j++)
        {
            Remove.Add(GameObject.Find("Destroy " + j.ToString()));
        }
        for (int a = 0; a < 3; a++)
        {
            Plane.Add(GameObject.Find("EnemyPlane Small"));
        }
        Plane[0].GetComponent().StartPoint = Spawns[3].transform;
        Plane[0].GetComponent().EndPoint = Remove[3].transform;
        Plane[1].GetComponent().StartPoint = Spawns[2].transform;
        Plane[1].GetComponent().EndPoint = Remove[2].transform;
        Plane[2].GetComponent().StartPoint = Spawns[4].transform;
        Plane[2].GetComponent().EndPoint = Remove[4].transform;
     }
	// Update is called once per frame
	void Update () {
           if (T == true)
           {
            PlaneAttack(planetype);
            T = false;
           }
      }
    }
I have 3 copies of the same prefab, in the Plane list, but with different transform set (using empty GameObjects that act as Markers). When debugging, this error is thrown:

ArgumentException: GetComponent requires that the requested component 'List`1' derives from MonoBehaviour or Component or is an interface. UnityEngine.Component.GetComponent[List`1] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/ComponentBindings.gen.cs:48) PlaneAttack.Start () (at Assets/Scripts/PlaneAttack.cs:131)

I entered the first line into Unity answers but to no avail as none of the previous answers suited my script.
Thanks
NOTE: this is a simplified version of my final script, and the lines listed in the error will not match those in the code shown.

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>