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`UnityEngine.UI.BaseVertexEffect' is obsolete: `Use BaseMeshEffect instead'

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using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; [AddComponentMenu( "UI/Effects/Gradient" )] public class Gradient : BaseVertexEffect **//The error here** { [SerializeField] private Color32 topColor = Color.white; [SerializeField] private Color32 bottomColor = Color.black; public override void ModifyVertices( List vertexList ) { if( !IsActive() ) { return; } int count = vertexList.Count; float bottomY = vertexList[0].position.y; float topY = vertexList[0].position.y; for( int i = 1; i < count; i++ ) { float y = vertexList[i].position.y; if( y > topY ) { topY = y; } else if( y < bottomY ) { bottomY = y; } } float uiElementHeight = topY - bottomY; for( int i = 0; i < count; i++ ) { UIVertex uiVertex = vertexList[i]; uiVertex.color = Color32.Lerp( bottomColor, topColor, ( uiVertex.position.y - bottomY ) / uiElementHeight ); vertexList[i] = uiVertex; } } }

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