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Build failed. Method not found?

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Build failed. Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'. Build: 1 error, 0 warnings' What does this mean? It is the error I get with this script: using UnityEngine; using System.Collections; public class Test : MonoBehaviour { // Use this for initialization void Start () { float speed = 10; } // Update is called once per frame void Update () { if (KeyCode.UpArrow){ //transform.position += Vector3.up * Time.deltaTime; } transform.Translate(Vector3.right * speed * Time.deltaTime); } }

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