I am using Unity 5.5.3f1 in an Android project and, although it builds without any errors, it crashes as soon as I start the app in my phone, with the message "Unable to initialize the Unity Engine".
I have Android 7.0 installed and the project has "Vuforia 5.5", "Facebook 9.4" and "Gamesparks" as dependencies.
Forcing the app to use only internal storage (as suggested somewhere here) did not work. Everything was working just fine with Unity 5.5.2.f1.
Any thoughts?
↧