I have a Smart phone LG (LGL82VL) with Android 5.1. When creating an APK file for Android, there are errors and the APK file is ready for to be put on a device.
I take the APK file and install it into my phone and when I go to load the game the game crashes and gives me a message of "Unfortunately (game name) has stopped working".
I have been doing a lot of work to determine the cause of this crash. I have checked the Android - Manifest, checked all of my settings, and made sure that I have the most current SDK download.
Now, there is an error that comes up after the build and when I save the project, but it has no effect on the game play in the editor. The error is "Could not extract GUID in text file projectsettings/projectsettings.asset at line 42". I have removed the projectsettings.asset file and recompile the file upon restart of Unity, but the file keeps coming back with the error.
I have no idea what is causing my game to not load on the Android phone. I have another game that I built in Unity and have no issue with any loading.
Plus for some reason, my phone will not work with the abd log file to debug the phone. No program will see the phone, even when the phone has debugging enabled.
Can someone help me out on this issue? Thanks
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