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Please Help! Command Invocation and other build error

*At this point I am almost about to switch game engines i'm getting so frustrated. I am currently creating a game and i'm at the testing stage, so i downloaded the testing example provided by unity with the red cube etc. no matter what i do for {android} there seems to be a problem with the SDK. I have tried all solutions at this point, re-downloading older one, this and that. so i have boiled it down to 2 errors, 1 with the older SDK, and 1 with the newer SDK with android manager...* **Here is the problem with the old SDK :** Error building Player: CommandInvokationFailure: Unable to resolve build tools directory. See the Console for more details. C:/Program Files/Java/jdk1.8.0_121\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/imabe/Desktop/SSDDKK/tools\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - and NullReferenceException: Object reference not set to an instance of an object UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:98) UnityEditor.HostView:OnGUI() **with the other new SDK its:** CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. C:/Program Files/Java/jdk1.8.0_121\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/imabe/AppData/Local/Android/sdk1\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ Error:Invalid command android ] stdout[ ] exit code: 64 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.HostView:OnGUI() *PLEASE HELP, I WANT TO REALLY USE UNITY3D INSTEAD OF THE OTHERS. this problem occurs with my game and the unity test one. THANK YOU*

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