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Android game crashes at start

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Hello, When I build the game there are errors. In unity game is working well. What is the reason of the error? It seems interesting error. **I see the unity3d splash screen, it loads the game but i cant see the my main level, it crashes**. These logs are adb logcat logs. > adb logcat -s Unity ActivityManager> PackageManager dalvikvm DEBUG I/ActivityManager( 3017): Start proc 11181:com.android.defcontainer/u0a7 for service com.android.defcontainer/.DefaultContainerService D/PackageManager( 3017): Renaming /data/app/vmdl382253914.tmp to /data/app/com.tricky.test.ozz-2 I/ActivityManager( 3017): Force stopping com.tricky.test.ozz appid=10083 user=-1: uninstall pkg I/PackageManager( 3017): Package com.tricky.test.ozz codePath changed from /data/app/com.tricky.test.ozz-1 to /data/app/com.tricky.test.ozz-2; Retaining data and using new I/PackageManager( 3017): Running dexopt on: /data/app/com.tricky.test.ozz-2/base.apk pkg=com.tricky.test.ozz isa=arm vmSafeMode=false W/PackageManager( 3017): Code path for pkg : com.tricky.test.ozz changing from /data/app/com.tricky.test.ozz-1 to /data/app/com.tricky.test.ozz-2 W/PackageManager( 3017): Resource path for pkg : com.tricky.test.ozz changing from /data/app/com.tricky.test.ozz-1 to /data/app/com.tricky.test.ozz-2 I/ActivityManager( 3017): Force stopping com.tricky.test.ozz appid=10083 user=-1: update pkg I/ActivityManager( 3017): Killing 9267:com.google.android.gm/u0a68 (adj 15): empty for 2277s I/ActivityManager( 3017): Force stopping com.tricky.test.ozz appid=10083 user=0: pkg removed I/ActivityManager( 3017): Start proc 11214:com.android.gallery3d/u0a42 for broadcast com.android.gallery3d/.app.PackagesMonitor I/ActivityManager( 3017): Start proc 11242:com.android.keychain/1000 for broadcast com.android.keychain/.KeyChainBroadcastReceiver I/ActivityManager( 3017): Killing 8974:com.google.android.gms.unstable/u0a21 (adj 15): empty for 2276s I/ActivityManager( 3017): Start proc 11284:org.cyanogenmod.bugreport/2000 for broadcast org.cyanogenmod.bugreport/.PackageChangeReceiver I/ActivityManager( 3017): Start proc 11304:org.cyanogenmod.themes.provider/u0a17 for broadcast org.cyanogenmod.themes.provider/.AppReceiver I/ActivityManager( 3017): Start proc 11326:com.svox.pico/u0a55 for broadcast com.svox.pico/.VoiceDataInstallerReceiver I/ActivityManager( 3017): Start proc 11347:com.generalmobile.app.gmfilemanager/u0a119 for broadcast com.generalmobile.app.gmfilemanager/com.microsoft.aad.adal.ApplicationReceiver I/ActivityManager( 3017): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity} from uid 2000 on display 0 I/ActivityManager( 3017): Start proc 11399:com.tricky.test.ozz/u0a83 for activity com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity W/Unity (11399): UnityPlayerNativeActivity has been deprecated, please update your AndroidManifest to use UnityPlayerActivity instead I/ActivityManager( 3017): Start proc 11439:com.uc.browser.en/u0a80 for broadcast com.uc.browser.en/com.uc.bordcast.ReceiverUCUpdate I/ActivityManager( 3017): Displayed com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity: +648ms E/Unity (11399): Unable to find AudioPluginOculusSpatializer E/Unity (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list. E/Unity (11399): E/Unity (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369) E/Unity (11399): E/Unity (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list. E/Unity (11399): E/Unity (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369) E/Unity (11399): E/Unity (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list. E/Unity (11399): E/Unity (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369) E/Unity (11399): E/Unity (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list. E/Unity (11399): E/Unity (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369) E/Unity (11399): E/Unity (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list. E/Unity (11399): E/Unity (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369) E/Unity (11399): E/Unity (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list. E/Unity (11399): E/Unity (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369) E/Unity (11399): D/Unity (11399): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture D/Unity (11399): #version 100 D/Unity (11399): #extension GL_EXT_frag_depth : enable D/Unity (11399): precision highp float; D/Unity (11399): uniform highp vec4 _ProjectionParams; D/Unity (11399): uniform highp vec4 _ZBufferParams; D/Unity (11399): uniform highp mat4 unity_CameraToWorld; D/Unity (11399): uniform highp mat4 _NonJitteredVP; D/Unity (11399): uniform highp mat4 _PreviousVP; D/Unity (11399): uniform highp sampler2D _CameraDepthTexture; D/Unity (11399): varying highp vec2 xlv_TEXCOORD0; D/Unity (11399): varying highp vec3 xlv_TEXCOORD1; D/Unity (11399): void main () D/Unity (11399): { D/Unity (11399): highp vec4 tmpvar_1; D/Unity (11399): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); D/Unity (11399): mediump vec2 tmpvar_2; D/Unity (11399): highp vec4 tmpvar_3; D/Unity (11399): tmpvar_3.w = 1.0; D/Unity (11399): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/(( D/Unity (11399): (_ZBufferParams.x * tmpvar_1.x) D/Unity (11399): + _ZBufferParams.y)))); D/Unity (11399): highp vec4 tmpvar_4; D/Unity (11399): tmpvar_4 = (unity_CameraToWorld * tmpvar_3); D/Unity (11399): highp vec4 tmpvar_5; D/Unity (11399): tmpvar_5 = (_PreviousVP * tmpvar_4); D/Unity (11399): highp vec4 tmpvar_6; D/Unity (11399): tmpvar_6 = (_NonJitteredVP * tmpvar_4); D/Unity (11399): highp vec2 tmpvar_7; D/Unity (11399): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0); D/Unity (11399): highp vec2 tmpvar_8; D/Unity (11399): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0); D/Unity (11399): tmpvar_2 = (tmpvar_8 - tmpvar_7); D/Unity (11399): mediump vec4 tmpvar_9; D/Unity (11399): tmpvar_9.zw = vec2(0.0, 1.0); D/Unity (11399): tmpvar_9.xy = tmpvar_2; D/Unity (11399): gl_FragDepthEXT = tmpvar_1.x; D/Unity (11399): gl_FragData[0] = tmpvar_9; D/Unity (11399): } D/Unity (11399): fragment evaluation shader D/Unity (11399): #version 100 D/Unity (11399): #extension GL_EXT_frag_depth : enable D/Unity (11399): precision highp float; D/Unity (11399): uniform highp vec4 _ProjectionParams; D/Unity (11399): uniform highp vec4 _ZBufferParams; D/Unity (11399): uniform highp mat4 unity_CameraToWorld; D/Unity (11399): uniform highp mat4 _NonJitteredVP; D/Unity (11399): uniform highp mat4 _PreviousVP; D/Unity (11399): uniform highp sampler2D _CameraDepthTexture; D/Unity (11399): varying highp vec2 xlv_TEXCOORD0; D/Unity (11399): varying highp vec3 xlv_TEXCOORD1; D/Unity (11399): void main () D/Unity (11399): { D/Unity (11399): highp vec4 tmpvar_1; D/Unity (11399): tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); D/Unity (11399): mediump vec2 tmpvar_2; D/Unity (11399): highp vec4 tmpvar_3; D/Unity (11399): tmpvar_3.w = 1.0; D/Unity (11399): tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/(( D/Unity (11399): (_ZBufferParams.x * tmpvar_1.x) D/Unity (11399): + _ZBufferParams.y)))); D/Unity (11399): highp vec4 tmpvar_4; D/Unity (11399): tmpvar_4 = (unity_CameraToWorld * tmpvar_3); D/Unity (11399): highp vec4 tmpvar_5; D/Unity (11399): tmpvar_5 = (_PreviousVP * tmpvar_4); D/Unity (11399): highp vec4 tmpvar_6; D/Unity (11399): tmpvar_6 = (_NonJitteredVP * tmpvar_4); D/Unity (11399): highp vec2 tmpvar_7; D/Unity (11399): tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0); D/Unity (11399): highp vec2 tmpvar_8; D/Unity (11399): tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0); D/Unity (11399): tmpvar_2 = (tmpvar_8 - tmpvar_7); D/Unity (11399): mediump vec4 tmpvar_9; D/Unity (11399): tmpvar_9.zw = vec2(0.0, 1.0); D/Unity (11399): tmpvar_9.xy = tmpvar_2; D/Unity (11399): gl_FragDepthEXT = tmpvar_1.x; D/Unity (11399): gl_FragData[0] = tmpvar_9; D/Unity (11399): } D/Unity (11399): fragment evaluation shader D/Unity (11399): #version 100 D/Unity (11399): precision highp float; D/Unity (11399): uniform sampler2D _MainTex; D/Unity (11399): uniform lowp vec4 _Color; D/Unity (11399): uniform bvec4 unity_MetaFragmentControl; D/Unity (11399): uniform highp float unity_OneOverOutputBoost; D/Unity (11399): uniform highp float unity_MaxOutputValue; D/Unity (11399): uniform highp float unity_UseLinearSpace; D/Unity (11399): varying highp vec2 xlv_TEXCOORD0; D/Unity (11399): void main () D/Unity (11399): { D/Unity (11399): lowp vec4 tmpvar_1; D/Unity (11399): mediump vec3 tmpvar_2; D/Unity (11399): lowp vec3 tmpvar_3; D/Unity (11399): tmpvar_3 = (texture2D (_MainTex, xlv_TEXCOORD0) * _Color).xyz; D/Unity (11399): tmpvar_2 = tmpvar_3; D/Unity (11399): mediump vec4 res_4; D/Unity (11399): res_4 = vec4(0.0, 0.0, 0.0, 0.0); D/Unity (11399): if (unity_MetaFragmentControl.x) { D/Unity (11399): mediump vec4 tmpvar_5; D/Unity (11399): tmpvar_5.w = 1.0; D/Unity (11399): tmpvar_5.xyz = tmpvar_2; D/Unity (11399): res_4.w = tmpvar_5.w; D/Unity (11399): highp vec3 tmpvar_6; D/Unity (11399): tmpvar_6 = clamp (pow (tmpvar_2, vec3(clamp (unity_OneOverOutputBoost, 0.0, 1.0))), vec3(0.0, 0.0, 0.0), vec3(unity_MaxOutputValue)); D/Unity (11399): res_4.xyz = tmpvar_6; D/Unity (11399): }; D/Unity (11399): if (unity_MetaFragmentControl.y) { D/Unity (11399): mediump vec3 emission_7; D/Unity (11399): if (bool(unity_UseLinearSpace)) { D/Unity (11399): emission_7 = vec3(0.0, 0.0, 0.0); D/Unity (11399): } else { D/Unity (11399): emission_7 = vec3(0.0, 0.0, 0.0); D/Unity (11399): }; D/Unity (11399): mediump vec4 tmpvar_8; D/Unity (11399): highp vec4 rgbm_9; D/Unity (11399): highp vec4 tmpvar_10; D/Unity (11399): tmpvar_10.w = 1.0; D/Unity (11399): tmpvar_10.xyz = (emission_7 * 0.01030928); D/Unity (11399): rgbm_9.xyz = tmpvar_10.xyz; D/Unity (11399): rgbm_9.w = max (max (tmpvar_10.x, tmpvar_10.y), max (tmpvar_10.z, 0.02)); D/Unity (11399): rgbm_9.w = (ceil((rgbm_9.w * 255.0)) / 255.0); D/Unity (11399): rgbm_9.w = max (rgbm_9.w, 0.02); D/Unity (11399): rgbm_9.xyz = (tmpvar_10.xyz / rgbm_9.w); D/Unity (11399): tmpvar_8 = rgbm_9; D/Unity (11399): res_4 = tmpvar_8; D/Unity (11399): }; D/Unity (11399): tmpvar_1 = res_4; D/Unity (11399): gl_FragData[0] = tmpvar_1; D/Unity (11399): } D/Unity (11399): fragment evaluation shader D/Unity (11399): #version 100 D/Unity (11399): precision highp float; D/Unity (11399): uniform sampler2D _MainTex; D/Unity (11399): uniform lowp vec4 _Color; D/Unity (11399): uniform bvec4 unity_MetaFragmentControl; D/Unity (11399): uniform highp float unity_OneOverOutputBoost; D/Unity (11399): uniform highp float unity_MaxOutputValue; D/Unity (11399): uniform highp float unity_UseLinearSpace; D/Unity (11399): varying highp vec2 xlv_TEXCOORD0; D/Unity (11399): void main () D/Unity (11399): { D/Unity (11399): lowp vec4 tmpvar_1; D/Unity (11399): mediump vec3 tmpvar_2; D/Unity (11399): lowp vec3 tmpvar_3; D/Unity (11399): tmpvar_3 = (texture2D (_MainTex, xlv_TEXCOORD0) * _Color).xyz; D/Unity (11399): tmpvar_2 = tmpvar_3; D/Unity (11399): mediump vec4 res_4; D/Unity (11399): res_4 = vec4(0.0, 0.0, 0.0, 0.0); D/Unity (11399): if (unity_MetaFragmentControl.x) { D/Unity (11399): mediump vec4 tmpvar_5; D/Unity (11399): tmpvar_5.w = 1.0; D/Unity (11399): tmpvar_5.xyz = tmpvar_2; D/Unity (11399): res_4.w = tmpvar_5.w; D/Unity (11399): highp vec3 tmpvar_6; D/Unity (11399): tmpvar_6 = clamp (pow (tmpvar_2, vec3(clamp (unity_OneOverOutputBoost, 0.0, 1.0))), vec3(0.0, 0.0, 0.0), vec3(unity_MaxOutputValue)); D/Unity (11399): res_4.xyz = tmpvar_6; D/Unity (11399): }; D/Unity (11399): if (unity_MetaFragmentControl.y) { D/Unity (11399): mediump vec3 emission_7; D/Unity (11399): if (bool(unity_UseLinearSpace)) { D/Unity (11399): emission_7 = vec3(0.0, 0.0, 0.0); D/Unity (11399): } else { D/Unity (11399): emission_7 = vec3(0.0, 0.0, 0.0); D/Unity (11399): }; D/Unity (11399): mediump vec4 tmpvar_8; D/Unity (11399): highp vec4 rgbm_9; D/Unity (11399): highp vec4 tmpvar_10; D/Unity (11399): tmpvar_10.w = 1.0; D/Unity (11399): tmpvar_10.xyz = (emission_7 * 0.01030928); D/Unity (11399): rgbm_9.xyz = tmpvar_10.xyz; D/Unity (11399): rgbm_9.w = max (max (tmpvar_10.x, tmpvar_10.y), max (tmpvar_10.z, 0.02)); D/Unity (11399): rgbm_9.w = (ceil((rgbm_9.w * 255.0)) / 255.0); D/Unity (11399): rgbm_9.w = max (rgbm_9.w, 0.02); D/Unity (11399): rgbm_9.xyz = (tmpvar_10.xyz / rgbm_9.w); D/Unity (11399): tmpvar_8 = rgbm_9; D/Unity (11399): res_4 = tmpvar_8; D/Unity (11399): }; D/Unity (11399): tmpvar_1 = res_4; D/Unity (11399): gl_FragData[0] = tmpvar_1; D/Unity (11399): } D/Unity (11399): fragment evaluation shader I/Unity (11399): Building GPG services, implicitly attempts silent auth I/Unity (11399): I/Unity (11399): (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) I/Unity (11399): W/ActivityManager( 3017): getTasks: caller 10083 does not hold REAL_GET_TASKS; limiting output W/ActivityManager( 3017): getTasks: caller 10083 does not hold REAL_GET_TASKS; limiting output W/ActivityManager( 3017): getRunningAppProcesses: caller 10083 does not hold REAL_GET_TASKS; limiting output W/ActivityManager( 3017): getRunningAppProcesses: caller 10083 does not hold REAL_GET_TASKS; limiting output I/DEBUG ( 2572): property debug.db.uid not set; NOT waiting for gdb. I/DEBUG ( 2572): HINT: adb shell setprop debug.db.uid 100000 I/DEBUG ( 2572): HINT: adb forward tcp:5039 tcp:5039 I/DEBUG ( 2572): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG ( 2572): Build fingerprint: 'samsung/ja3gxx/ja3g:5.0.1/LRX22C/I9500XXUHOG1:user/release-keys' I/DEBUG ( 2572): Revision: '10' I/DEBUG ( 2572): ABI: 'arm' I/DEBUG ( 2572): pid: 11399, tid: 11435, name: main >>> com.tricky.test.ozz <<< I/DEBUG ( 2572): signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr -------- I/DEBUG ( 2572): Abort message: 'art/runtime/check_jni.cc:65] JNI DETECTED ERROR IN APPLICATION: java_class == null' I/DEBUG ( 2572): r0 00000000 r1 00002cab r2 00000006 r3 00000000 I/DEBUG ( 2572): r4 aebffdb8 r5 00000006 r6 0000000b r7 0000010c I/DEBUG ( 2572): r8 00000000 r9 b486f520 sl b4a2dc00 fp 00000001 I/DEBUG ( 2572): ip 00002cab sp aebfec90 lr b6da466d pc b6dc7db0 cpsr 680f0010 I/DEBUG ( 2572): I/DEBUG ( 2572): backtrace: I/DEBUG ( 2572): #00 pc 00037db0 /system/lib/libc.so (tgkill+12) I/DEBUG ( 2572): #01 pc 00014669 /system/lib/libc.so (pthread_kill+52) I/DEBUG ( 2572): #02 pc 000153bf /system/lib/libc.so (raise+10) I/DEBUG ( 2572): #03 pc 00011a3d /system/lib/libc.so (__libc_android_abort+36) I/DEBUG ( 2572): #04 pc 00010038 /system/lib/libc.so (abort+4) I/DEBUG ( 2572): #05 pc 002284af /system/lib/libart.so (art::Runtime::Abort()+170) I/DEBUG ( 2572): #06 pc 000a68d1 /system/lib/libart.so (art::LogMessage::~LogMessage()+1360) I/DEBUG ( 2572): #07 pc 000b1077 /system/lib/libart.so (art::JniAbort(char const*, char const*)+1118) I/DEBUG ( 2572): #08 pc 000b15b5 /system/lib/libart.so (art::JniAbortF(char const*, char const*, ...)+68) I/DEBUG ( 2572): #09 pc 001d4747 /system/lib/libart.so (art::JNI::RegisterNativeMethods(_JNIEnv*, _jclass*, JNINativeMethod const*, int, bool)+2230) I/DEBUG ( 2572): #10 pc 001d4aad /system/lib/libart.so (art::JNI::RegisterNatives(_JNIEnv*, _jclass*, JNINativeMethod const*, int)+12) I/DEBUG ( 2572): #11 pc 0009221b /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so I/DEBUG ( 2572): #12 pc 00092e37 /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so I/DEBUG ( 2572): #13 pc 000933dd /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so I/DEBUG ( 2572): #14 pc 0008dc69 /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so (gpg::AndroidPlatformConfiguration::Valid() const+76) I/DEBUG ( 2572): #15 pc 00053441 /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so (gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfiguration const&)+40) I/DEBUG ( 2572): #16 pc 000c73dd /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so (GameServices_Builder_Create+16) I/DEBUG ( 2572): #17 pc 00004344 I/DEBUG ( 2572): I/DEBUG ( 2572): Tombstone written to: /data/tombstones/tombstone_06 I/ActivityManager( 3017): Process com.tricky.test.ozz (pid 11399) has died W/ActivityManager( 3017): Force removing ActivityRecord{9d1e22d u0 com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity t25}: app died, no saved state

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