I have looked around and haven't seen anything at all like my problem.
When the "player" hits one collider it registers the swipe direction and says if it's true/ swiped or not.
When the "player" hits the second collider -- if the bool is true the "player" turns left or right.
I dont see why i have to set a reference in the second collider.
The first works one works fine because the booleans are true.
![alt text][1]
[1]: /storage/temp/87997-scripts.png
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