Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

C# - The name does not exist in the current context

$
0
0
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShipPlayerController : MonoBehaviour { public Projectile Bullet; public Camera CameraObject; public float FireRate = 0.5f; public float MoveSpeed = 10.0f; public float SpeedBoost = 20.0f; private float FireTimer = 0.0f; public float TotalAmount = 48.0f; public float AmountPerSecond = 12.0f; public float Current = 0f; public float BaseSpeed = 6.0f; private Vector3 movement = Vector3.zero; void Start() { } void Update() { if (Input.GetKeyDown(KeyCode.T)) { MoveSpeed = MoveSpeed + SpeedBoost; } else if (Input.GetKeyUp(KeyCode.T)) { MoveSpeed = SpeedBoost; } else UpdatePosition(); UpdateFiring(); } void UpdatePosition() { movement.x = Input.GetAxis("Horizontal") * Time.deltaTime * MoveSpeed; movement.y = Input.GetAxis("Vertical") * Time.deltaTime * MoveSpeed; gameObject.transform.Translate(movement); Vector3 screenPosition = CameraObject.WorldToScreenPoint( gameObject.transform.position); if (screenPosition.y > Screen.height) { screenPosition.y = Screen.height; gameObject.transform.position = CameraObject.ScreenToWorldPoint(screenPosition); } else if (screenPosition.y < 0) { screenPosition.y = 0; gameObject.transform.position = CameraObject.ScreenToWorldPoint(screenPosition); } if (Input.GetKey(KeyCode.T)) { if (Current <= 0) { MoveSpeed = BaseSpeed; Current = 0; } else { MoveSpeed = SpeedBoost + BaseSpeed; Current -= Time.deltaTime * AmountPerSecond; } } else { if (Current >= TotalAmount) { Current = TotalAmount; } else { Current += Time.deltaTime * AmountPerSecond; } } } void UpdateFiring() { FireTimer += Time.deltaTime; if (Input.GetButton("Fire1")) { if (FireTimer > FireRate) { FireTimer = 0; DoWeaponFire(); } } } void DoWeaponFire() { Instantiate(Bullet, transform.position, transform.rotation); } public void updateThruster(float value) { thrusteBar.transform.localScale = new Vector3(value, 1, 1); } //Updates thrust bar scale for HUD HUD.updateThruster (AmountPerSecond / TotalAmount); } ---------------------------------- ---------------------------------------------------- ----------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HUD : MonoBehaviour { public LifeIcon lifeIconObj; private List lifeIconInstances; public TextMesh scoreTextMesh; public TextMesh shieldTextMesh; private string scoreText; private string shieldText; // Use this for initialization void Start() { scoreText = scoreTextMesh.text; shieldText = shieldTextMesh.text; updateScore(10); updateShield(100); CreateLifeIcons(3); } // Update is called once per frame void Update() { } public void updateScore(int value) { scoreTextMesh.text = scoreText; scoreTextMesh.text += value; } public void updateShield(int value) { shieldTextMesh.text = shieldText; shieldTextMesh.text += value; } public void updateLives(int numLivesRemaining) { for (int i = 0; i < lifeIconInstances.Count; ++i) { bool bActive = i < numLivesRemaining; lifeIconInstances[i].gameObject.SetActive(bActive); } } public void CreateLifeIcons(int numLives) { if (lifeIconInstances == null) { lifeIconInstances = new List(); lifeIconInstances.Add(lifeIconObj); Vector3 positionOffset = new Vector3(1.5f, 0, 0); for (int i = 1; i < numLives; ++i) { LifeIcon newlifeIcon; newlifeIcon = Instantiate(lifeIconObj, lifeIconObj.transform.position, lifeIconObj.transform.rotation) as LifeIcon; Vector3 newPosition = newlifeIcon.transform.position; newPosition.x += (positionOffset.x * i); newlifeIcon.transform.position = newPosition; newlifeIcon.transform.localScale = new Vector3(1, 1, 1); lifeIconInstances.Add(newlifeIcon); } } } }

Viewing all articles
Browse latest Browse all 2891

Latest Images

Trending Articles



Latest Images