Hey all! I've got no clue what this error means. I have already searched around, but the only answers I found are "It fixed itself."
I have a second camera rendering a separate image in the screen like [this][1]:
The full error I get is:
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 553 272)
UnityEngine.Camera:Render()
UnityStandardAssets.Water.PlanarReflection:RenderReflectionFor(Camera, Camera) (at Assets/Downloaded/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs:200)
UnityStandardAssets.Water.PlanarReflection:RenderHelpCameras(Camera) (at Assets/Downloaded/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs:97)
UnityStandardAssets.Water.PlanarReflection:WaterTileBeingRendered(Transform, Camera) (at Assets/Downloaded/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs:114)
UnityStandardAssets.Water.WaterTile:OnWillRenderObject() (at Assets/Downloaded/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs:59)
I know the error has to do with rendering the water reflections or something, but I dont know how I can fix it.
Any help would be appreciated.
[1]: https://gyazo.com/2288750ecf46b582a4ea567f0249700d
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