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Unity C# if, else if, else Error :( Please Help

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Hello, i want that if my rigidbody collide with some tagged colliders than it spawn the particle system for the tag- tag wood-wood particles this is my code: using UnityEngine; using System.Collections; public class ImpactScanner : MonoBehaviour { public GameObject MetalParticles; public GameObject WoodParticles; public GameObject DirtParticles; public GameObject BodyImpact; public float DestroyTime; void Start () { Destroy(gameObject, DestroyTime); } void OnCollisionEnter(Collision collision) { if (other.CompareTag("Metal")) { MetalParticles instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject; } if (other.CompareTag("Wood")) { WoodParticles instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject; } if (other.CompareTag("Dirt")) { DirtParticles instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject; } if (other.CompareTag("Player")) { BodyImpact instantiatedProjectile = Instantiate(projectile,transform.position,transform.roation) as GameObject; } } } but i always get this error :( Assets/FPS REALISM PRO KIT/KerboGames/Scripts/Projectile/ImpactScanner.cs(30,33): error CS0118: `ImpactScanner.WoodParticles' is a `field' but a `type' was expected and this wich every particles Have a nice Day Regards

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