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HELP me please i am gettin "Assets/Weapon.cs(39,46): error CS1502: The best overloaded method match for `UnityEngine.Physics2D.Raycast(UnityEngine.Vector2, UnityEngine.Vector2, float, int, float)' has some invalid arguments"

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using UnityEngine; using System.Collections; public class Weapon : MonoBehaviour { public float fireRate = 0; public float Damage = 10; public LayerMask whatToHit; float timeToFire = 0; Transform firePoint; // Use this for initialization void Awake () { firePoint = transform.FindChild ("FirePoint"); if (firePoint == null) { Debug.LogError ("No firePoint? WHAT?"); } } // Update is called once per frame void Update () { if (fireRate == 0) { if (Input.GetButtonDown ("Fire1")) { Shoot (); } } else { if (Input.GetButton ("Fire1") && Time.time > timeToFire) { timeToFire = Time.time + 1 / fireRate; Shoot(); } } } void Shoot () { Vector2 mousePosition = new Vector2 (Camera.main.ScreenToWorldPoint (Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y); Vector2 firePointPosition = new Vector2 (firePoint.position.x, firePoint.position.y); RaycastHit2D hit = Physics2D.Raycast (firePointPosition, mousePosition, mousePosition-firePointPosition, 100, whatToHit); Debug.DrawLine (firePointPosition, (mousePosition-firePointPosition)*100, Color.cyan); if (hit.collider != null) Debug.DrawLine (firePointPosition, hit.point, Color.red); Debug.Log ("We hit" + hit.collider.name + "and did " + Damage + " damage. "); } } }

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