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Tons of " The type or namespace name `Stuff Here' could not be found.

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I don't understand why this happens. Suddenly, out of nowhere, i started to get literally hundreds of same type errors. And when i for instance delete the error popping scripts, it just rips out more of them from rest of the scripts. The project worked completely fine yesterday and no big changes were made, only few animations. I'm using Unity Beta 5.5.0b7, but the same thing happens with latest Stable build. Here are few neat examples; Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs(59,29): error CS0246: The type or namespace name `PointerEventData' could not be found. Are you missing an assembly reference? Assets/Standard Assets/Utility/FPSCounter.cs(15,17): error CS0246: The type or namespace name `Text' could not be found. Are you missing an assembly reference? Assets/Standard Assets/Utility/FPSCounter.cs(3,19): error CS0234: The type or namespace name `UI' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference? Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs(103,29): error CS0246: The type or namespace name `PointerEventData' could not be found. Are you missing an assembly reference? Assets/Standard Assets/Utility/AlphaButtonClickMask.cs(2,19): error CS0234: The type or namespace name `UI' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference? Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs(3,19): error CS0234: The type or namespace name `EventSystems' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference? Assets/Standard Assets/Utility/EventSystemChecker.cs(4,19): error CS0234: The type or namespace name `EventSystems' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference? By using "Re-Import All" the errors go away for a while and EVERY SCRIPT COMPILES, but then again out of nowhere they come back. So thanks for help in advance. I really like to continue working with the project. Also noticed, that MonoDevelop and Unity both say that "SetSelectedWireframeHidden" is not part of UnityEditor.EditorUtility? Does not make sense. ![alt text][1] [1]: /storage/temp/80296-huh.png

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