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Why am I getting a "Object reference not set to an instance of an object"

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I am working on a menu, using unity's ui. I have an empty scene, with a Canvas, a Panel and an image (square box). There use to be a lot more but this is all I need to get the error. Attached to the canvas I have the following script attached: using UnityEngine; using UnityEngine.UI; public class CharacterInventory : MonoBehaviour { public Image Socket0; void Awake () { Socket0.sprite = Resources.Load("Sprites/spr-Shield-red"); } } The "box" is attached to the script in socket0. The "Red Shield" appears in the box as it should however I am getting :> NullReferenceException: Object> reference not set to an instance of an> object CharacterInventory.Start () (at> Assets/Scripts/CharacterInventory.cs:9) Anyone have any ideas as to why? Over 800 lines of code boils down to 1 line. I have tried a bunch of things but I keep getting the error and I have no idea why!! Can anyone tell me what is causing this error, and how to fix it. Thanks in advance Richard M.

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