Quantcast
Channel: Questions in topic: "error message"
Viewing all articles
Browse latest Browse all 2891

I'm working on a newer version of Unity, so I cant really fix this API its simple but i just cant think

$
0
0
Hello, So I'm a beginner and will just get straight to the point, I'm trying to make a shot go horizontally, but I don't get what my error is please help here is the code below and the error message i get. Error Message(1) : error CS0266: Cannot implicitly convert type `UnityEngine.Object' to `UnityEngine.GameObject'. An explicit conversion exists (are you missing a cast?) Error Message(2) : error CS1061: Type `UnityEngine.Component' does not contain a definition for `velocity' and no extension method `velocity' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?) using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { //A variable(box in inspector where you can adjust the speed of the moving character(Player)) public float speed = 5.0f; public float padding = 1; public GameObject bulletShot; private float xmax = 78; private float xmin = -79; public float projectileSpeed; void Start() { Camera camera = Camera.main; float distance = transform.position.z - camera.transform.position.z; xmin = camera.ViewportToWorldPoint(new Vector3(0,0,distance)).x + padding; xmax = camera.ViewportToWorldPoint(new Vector3(1,1,distance)).x + padding; } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { GameObject beam = Instantiate(bulletShot, transform.position, Quaternion.identity); beam.rigidbody2D.velocity = new Vector3 (projectileSpeed,0,0); } //Allowing the player to move in the X-axis if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) { transform.position = new Vector3 ( Mathf.Clamp(transform.position.x - speed * Time.deltaTime, xmin,xmax), transform.position.y, transform.position.z ); } if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) { // Rotate the object around its local X axis at 1 degree per second transform.position = new Vector3 ( Mathf.Clamp(transform.position.x + speed* Time.deltaTime, xmin, xmax), transform.position.y, transform.position.z ); } } }

Viewing all articles
Browse latest Browse all 2891

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>