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[VRDevice] Initialization of device oculus failed.

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Hi, I am having some issues with getting the DK2 to work with my Unity game. Some background information: I'm a beginner to Unity and the project I'm working on is created by my teacher with Unity and PlayMaker. I copied the project from his computer and then transferred the project folder to my own computer. He used a Mac computer when the game was created and older versions of both Oculus and Unity software. He could make the game work with the Oculus DK2. I'm working on a Windows 10 computer and have Unity 5.3.2f1 installed and the latest SDK downloaded from here: https://www3.oculus.com/en-us/setup/. And now to my problems: I tried using the DK2 with the game but I can't make the game work with the glasses (Oculus home works fine though). I am getting these two errors: Multiple plugins with the same name 'oculusplugin' (found at 'Assets/Plugins/x86_64/OculusPlugin.dll' and 'Assets/Plugins/OculusPlugin.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. and [VRDevice] Initialization of device oculus failed. Should I remove the Plugins-folder and the OVR-folder that I have in the project to get rid of these issues? Or is it only recommended to remove these folders when using Unity 5.4? I'm not able to find information about if plugins/packages for the Oculus are to be used in Unity version 5.3.2f1. If these folders should be removed, should they be removed via the project window in Unity? Lastly I wonder if the second error is because of the first error? I am sorry for the long message :)

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