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Object reference not set error

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Hi, I have an "Object reference not set to instance of object error in my game and looking at the line of code that it has the problem with I can't figure out what is going wrong, any help or advice would be appreciated. Here's a screenshot of the game object that I'm having the issue with- ![alt text][1] Here is the code that has the error with the error message line of code highlighted - using UnityEngine; using System.Collections; public class plateSwitch : MonoBehaviour { public Sprite plate, setting; private SpriteRenderer spriteRenderer; void Start() { spriteRenderer = gameObject.GetComponent(); SetVolume(PlayerPrefs.GetInt("volume", 50) != 50 ? false : true); } void Update() { if(isTouched()) { SetVolume(PlayerPrefs.GetInt("volume", 50) != 50 ? true : false); } } private void SetVolume(bool IsOn) { if(IsOn) { spriteRenderer.sprite = plate; PlayerPrefs.SetInt("volume", 50); } else { spriteRenderer.sprite = setting; PlayerPrefs.SetInt("volume", 0); } } public bool isTouched() { bool result = false; if(Input.touchCount == 1) { if(Input.touches[0].phase == TouchPhase.Ended) { Vector3 wp = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); Vector2 touchPos = new Vector2(wp.x, wp.y); if (GetComponent() == Physics2D.OverlapPoint(touchPos)) { result = true; } } } if(Input.GetMouseButtonUp(0)) { ***Vector3 wp = Camera.main.ScreenToWorldPoint(Input.mousePosition);*** Vector2 mousePos = new Vector2(wp.x, wp.y); if (GetComponent() == Physics2D.OverlapPoint(mousePos)) { result = true; } } return result; } } I've been stuck with this, and I just don't know enough sharp myself at the moment to solve the issue. Vector3 wp = Camera.main.ScreenToWorldPoint(Input.mousePosition); Is the line in question. Thanks again for any help or advice that can point me in the right direction to fix this. [1]: /storage/temp/76165-screen-shot-2016-08-15-at-211104.png

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