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Parsing error

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Hello, I have a parsing error, but I don't really understand why:/ Could anyone help please? using UnityEngine; using UnityStandardAssets.CrossPlatformInput; [RequireComponent(typeof (GUITexture))] using UnityEngine.SceneManagement; public class ForcedReset : MonoBehaviour { private void Update() { // if we have forced a reset ... if (CrossPlatformInputManager.GetButtonDown("ResetObject")) { //... reload the scene SceneManager.LoadScene(SceneManager.GetSceneAt(0).name); } } }

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