Hello, I have a parsing error, but I don't really understand why:/
Could anyone help please?
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
[RequireComponent(typeof (GUITexture))]
using UnityEngine.SceneManagement;
public class ForcedReset : MonoBehaviour
{
private void Update()
{
// if we have forced a reset ...
if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
{
//... reload the scene
SceneManager.LoadScene(SceneManager.GetSceneAt(0).name);
}
}
}
↧