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Two error in code CS0619 and CS1061

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using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float speed; public GUIText countText; public GUIText winText; private int count; private int numberOfGameObjects; void Start() { count = 0; SetCountText(); winText.text = ""; numberOfGameObjects = GameObject.FindGameObjectsWithTag("PickUp").Length; } void FixedUpdate () { float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); rigidbody.AddForce (movement * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "PickUp") { other.gameObject.SetActive(false); count = count + 1; SetCountText(); } } void SetCountText () { countText.text = "Count: " + count.ToString(); if(count >= numberOfGameObjects) { winText.text = "YOU WIN!"; } } } Assets/Scripts/PlayerController.cs(27,17): error CS0619: `UnityEngine.Component.rigidbody' is obsolete: `Property rigidbody has been deprecated. Use GetComponent() instead. (UnityUpgradable)' Assets/Scripts/PlayerController.cs(27,27): error CS1061: Type `UnityEngine.Component' does not contain a definition for `AddForce' and no extension method `AddForce' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)

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