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Unity 5.4 - NetworkLobbyManager can't accept new connection [hostId: -1 connectionId: 0 isReady: False channel count: 0], not in lobby and game already in progress.

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So, I'm trying to make my own HUD for the NetworkLobbyManager in Unity 5.4. Of course, they've done all kinds of changes to networking, so I'm having a hard time finding a solution to this error. This is my current code, I think I'm doing things right, but I'm not entirely sure. using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; using System.Collections; public class MainMenuBehavior : MonoBehaviour { public NetworkLobbyManager mgr; public GameObject MainMenuPanel; public GameObject CreateGamePanel; public GameObject JoinGamePanel; public GameObject SettingsPanel; public GameObject CreditsPanel; private string PlayerName; private string MatchName; private string MatchPassword; public bool isLan = false; void Awake() { mgr.StartMatchMaker(); } /*** * Begin Button Network Functionality Code ***/ public void OnHostLAN() { isLan = true; } public void OnHostMatchMaker() { isLan = false; } // Creates A Lobby public void OnCreateLobby() { if (isLan) { mgr.matchMaker.CreateMatch("Test Game LAN", 8, true, "", "public address", "private address", 0, 0, mgr.OnMatchCreate); // TODO: Setup Connection To LAN Lobby } else { mgr.matchMaker.CreateMatch("Test Game Matched", 8, true, "", "", "", 0, 0, mgr.OnMatchCreate); // TODO: Setup Connection To Non-LAN Lobby } } // This Attempts to Connect To A Lobby public void OnConnectToLobby() { } // This Refreshes The List Of Lobbies public void OnRefreshGames() { } /*** * End Button Network Functionality Code ***/ /*** * Begin GUI Controller Code ***/ public void OnCreateMultiplayerMenu() { if (MainMenuPanel != null) MainMenuPanel.SetActive(false); if (CreateGamePanel != null) CreateGamePanel.SetActive(true); else MainMenuPanel.SetActive(true); if (JoinGamePanel != null) JoinGamePanel.SetActive(false); if (SettingsPanel != null) SettingsPanel.SetActive(false); if (CreditsPanel != null) CreditsPanel.SetActive(false); } public void OnJoinMultiplayerMenu() { if (MainMenuPanel != null) MainMenuPanel.SetActive(false); if (CreateGamePanel != null) CreateGamePanel.SetActive(false); if (JoinGamePanel != null) JoinGamePanel.SetActive(true); else MainMenuPanel.SetActive(true); if (SettingsPanel != null) SettingsPanel.SetActive(false); if (CreditsPanel != null) CreditsPanel.SetActive(false); } public void OnSettingsMenu() { if (MainMenuPanel != null) MainMenuPanel.SetActive(false); if (CreateGamePanel != null) CreateGamePanel.SetActive(false); if (JoinGamePanel != null) JoinGamePanel.SetActive(false); if (SettingsPanel != null) SettingsPanel.SetActive(true); else MainMenuPanel.SetActive(true); if (CreditsPanel != null) CreditsPanel.SetActive(false); } public void OnCreditsMenu() { if (MainMenuPanel != null) MainMenuPanel.SetActive(false); if (CreateGamePanel != null) CreateGamePanel.SetActive(false); if (JoinGamePanel != null) JoinGamePanel.SetActive(false); if (SettingsPanel != null) SettingsPanel.SetActive(false); if (CreditsPanel != null) CreditsPanel.SetActive(true); else MainMenuPanel.SetActive(true); } public void OnQuitGameMenu() { } public void OnReturnToMainMenu() { mgr.StopMatchMaker(); if (CreateGamePanel != null) CreateGamePanel.SetActive(false); if (JoinGamePanel != null) JoinGamePanel.SetActive(false); if (SettingsPanel != null) SettingsPanel.SetActive(false); if (CreditsPanel != null) CreditsPanel.SetActive(false); if (MainMenuPanel != null) MainMenuPanel.SetActive(true); } /*** * END GUI Controller Code ***/ } If anyone knows what I'm doing wrong, I'd appreciate a solution. I've tried searching the forums and answers, even Google, but haven't found anything similar. I really want to get matchmaking lobbies and LAN lobbies up and running.

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