using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
private Rigidbody rb;
// Use this for initialization
void Start () {
{
if (GetComponent() != null)
{
rb = GetComponent();
}
else
{
Debug.LogWarning("There is no Rigidbody attached to the current GameObject. Please attach one. Attaching a temporary one now.");
rb = AddComponent();
}
}
rb = GetComponent();
}
// Update is called once per frame
void FixedUpdate () {
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
}
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
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