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NullReferenceException randomly occurs

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Hello, I am pretty new to Unity and am running into something that I can't figure out. There are a few parts of my code that randomly causes a NullReferenceException. They all involve using FindGameObjectsWithTag and then running a for loop through the array and doing something. For example: landedPlatformNumber = collision.gameObject.GetComponent ().platformNumber; GameObject[] platforms = GameObject.FindGameObjectsWithTag ("Platform"); for (var i = 0; i < platforms.Length; i++) { if (platforms [i].GetComponent ().platformNumber < landedPlatformNumber) { platforms [i].GetComponent ().DropPlatform (); } } What is happening is the player is jumping up off a platform onto a higher platform. When the player lands on a platform the game removes the platforms below the one you landed on. This bit of code is called when you land on a platform. The script is part of the player gameobject. The thing is, this normally works perfectly. But every now and then, for no reason that I can figure out (even when I haven't changed the code at all) I get the NullReferenceException. The frustrating thing is that while I try to figure out what the problem is, it will randomly fix itself and the errors no longer show up. Or I can restart unity and then it works again, even though I don't change anything in the code! Please let me know if there is a something that I can do to fix this - I assume there's something obvious in my code that is incorrect or I am using something in the wrong way. Thank you!

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