using UnityEngine;
using System.Collections;
public class MoveOffset : MonoBehaviour {
private Material currentMaterial;
public float speed;
private float offset;
// Use this for initialization
void Start () {
currentMaterial = renderer.material;
}
// Update is called once per frame
void Update () {
offset += 0.001f;
currentMaterial.SetTextureOffset (*_MainTex*, new Vector2 (Offset*speed,0)(;
}
}
↧