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NullReferenceException Error

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public GameObject Su; float countdown = 1; // Use this for initialization void Start () { } // Update is called once per frame void FixedUpdate () { countdown -= Time.deltaTime; if (countdown <= 0) { RaycastHit2D hit = Physics2D.Raycast (new Vector2 (transform.position.x, transform.position.y - 0.75f), -Vector2.up, 0.1f); if (hit.collider == null) { Instantiate (Su, new Vector3 (transform.position.x, transform.position.y - 1, 0), Quaternion.identity); } RaycastHit2D hitSag = Physics2D.Raycast (new Vector2 (transform.position.x + 0.75f, transform.position.y), Vector2.right, 0.1f); if (hit.collider.tag != "Water" && hitSag.collider == null) { Instantiate (Su, new Vector3 (transform.position.x + 1, transform.position.y, 0), Quaternion.identity); } RaycastHit2D hitSol = Physics2D.Raycast (new Vector2 (transform.position.x - 0.75f, transform.position.y), -Vector2.right, 0.1f); if (hit.collider.tag != "Water" && hitSol.collider == null) { Instantiate (Su, new Vector3 (transform.position.x - 1, transform.position.y, 0), Quaternion.identity); } } } This is my script and error NullReferenceException: Object reference not set to an instance of an object SuYerleştirme.FixedUpdate () (at Assets/Scripts/SuScripts/SuYerleştirme.cs:31) but script works fine.

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